Session A
Find passing options and move after playing the ball.
Three game-based sessions of around 90 minutes covering support in possession, decisions in overloads and transitions. A practical example with small-sided games, timings, pitch sizes and coaching questions you can adapt.
This is a sample plan, not an official coaching curriculum. Adjust numbers, space, intensity and recovery to your players, facilities and match calendar.
The sequence is an example and is not tied to specific weekdays. If you train twice, use A and C and blend in the key ideas from B.
Find passing options and move after playing the ball.
Attack 1v1, recognize 2v1 and decide when to pass.
React after losing possession and attack quickly after winning it.
| Session | Main focus | Player action |
|---|---|---|
| A | Support and possession | Find passing lanes, support the ball carrier and move again after passing |
| B | 1v1 and 2v1 | Engage a defender, dribble with intent and spot the spare player |
| C | Transitions | Pressure after losing possession; look forward after regaining it |
This example suits a group of roughly 12–18 outfield players. Adapt team sizes and rotations so nobody spends long periods in a queue. Use mini-goals or full-size goals depending on your space and goalkeepers.
Learning aim: become available under pressure, scan early and offer a new option after passing.
| Time | Game or drill | Setup and objective |
|---|---|---|
| 12 min | Arrival games | 4v4 in small areas; plenty of ball contacts and flexible rotations. |
| 15 min | 4v2 rondo | About 12 × 12 m; rotate roles after ball wins or errors. Encourage scanning before receiving. |
| 20 min | 4v4 + 2 neutrals | Around 28 × 22 m. Neutrals support the team in possession; find the free side. |
| 30 min | 6v6 to goals | Three blocks with brief coaching pauses: support, depth and movement after passing. |
| 13 min | Free play and review | Few restrictions. Ask: Where was the space? Who supported the ball carrier? |
Too many errors? Offer another neutral or slightly more space. Too little pressure? Reduce the neutral advantage and allow freer decisions.
Learning aim: confidence to dribble, timing the pass and recognizing a numerical advantage.
| Time | Game or drill | Setup and objective |
|---|---|---|
| 12 min | Ball mastery under pressure | Paired duels in a corridor with changes of direction and tempo. |
| 18 min | 1v1 to two mini-goals | About 12 × 18 m per area; run several areas in parallel and rotate quickly. |
| 22 min | 2v1 towards goal | About 20 × 25 m. The ball carrier engages the defender then chooses pass or dribble. |
| 28 min | 4v4 plus outside support | Create passing options and make new decisions quickly after a turnover. |
| 10 min | Free finishing game | Remove restrictions; ask players to describe the best option they found. |
Long queues? Build more 1v1 areas and shorten turns. Is 2v1 too easy? Change starting positions or add a recovering defender.
Learning aim: react as soon as possession changes and attack with purpose after winning the ball.
| Time | Game or drill | Setup and objective |
|---|---|---|
| 12 min | Activate with finishing | Quick attacks to mini-goals in small groups with many repetitions. |
| 18 min | 3v3 transition game | Approximately 22 × 18 m. Attack the opposite goal immediately after regaining the ball. |
| 22 min | 4v4 + 2 support players | Use a spare teammate to move forward after a regain; react rather than stopping after losing it. |
| 28 min | 6v6 with normal rules | Play freely, using brief stoppages to reflect on transition moments. |
| 10 min | Free play and review | Players explain their own solutions; adapt the load to the next match. |
If decisions become chaotic, use smaller teams and fewer players per area. With a busy match schedule, reduce total load and prioritize freshness.
For 8–10 players, 3v3 plus two neutrals often creates more actions than a stretched 6v6. With 18–20 players, split into two small-sided games with short rotations. Aim for plenty of decisions and little waiting.
After each session, note three things:
Use this example as a structure when preparing sessions and calendar entries, collecting drills and checking attendance in iCoachPro. The app supports your planning; you remain in charge of coaching decisions.
No. Ninety minutes is simply an example here. Shorter sessions can work well when players stay active and game time is high.
No. Adapt the sequence to match schedules, recovery time and your team’s actual training slots.
There is no universal number. Small formats such as 3v3 or 4v4 often provide frequent decisions and ball contacts.
Yes. Use iCoachPro to organize sessions and dates and adapt the structure to your squad.
Start with one team for free and organize your next training week in iCoachPro.
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